Friday, December 20, 2019

The Function Of A Video Game - 751 Words

The function of a video game is to entertain billions of players around the world. This does not mean that they are good, some gamers are just so bliss sometimes not to realize how major of an influence an inanimate object has on them. This inquires the justification that games cause people to act in a distasteful manner. That means games are harmful to the human body and can cause side effects. They are unable to tell the difference between reality and videogames. This said games are evil because they cause people to hurt others and themselves. Also many controversies were caused because of videogame. As the average human people plays a videogame the amygdala(aggression) becomes very active, so active that it empowers premotor cortex which help us self-restraint. For example,â€Å"60% of middle school boys and 40% of middle school girls who played at least one Mature-rated (M-rated) game hit or beat up someone, compared with 39% of boys and 14% of girls who did not play M-rated games.† a fact gaven by procon.org showing that violence in games do add to a violence in a human being and it has been affecting other students that had done nothing wrong. Why do you think it is required even by law that their must be an indication if it is violent or not like at October 7,2005 when California passed the law that required violent videogames to include an 18 label. Further more, A 2015 peer-reviewed study found compelling evidence that the use of realistic controllers can have aShow MoreRelatedThe Effects Of Female Body Function On Video Games844 Words   |  4 Pagesexplained h ow did female body function in video games work. Male and female are not fairly equal at all because â€Å"through which women and girls look to determine their own worth and men and boys may use to form expectations of females† represents female characters’ own worth have to depend on male expectations which is inequality due to sexual differences. Video games created male and female characters with different body image so players can start to judge the game just by looking at fake charactersRead MoreThe Effects of Video Games and Violence 1169 Words   |  5 Pagescentury, video games have become quite an attraction among people of all ages and culture. A statistic showed that the age bracket for video gaming ranges from eight to forty year olds (Baran, 2012). With the (moving ahead or up) of technology, video games also have (moving ahead or up) in its interest in whats lifelike and real and (types of writing or art). The technologies allowed video games to become very fancy (or smart) and realistic. This type of (moving ahead or up) had brought the Video gamingRead MoreVideo Games and Sociological Theory Essay600 Words   |  3 PagesVideo Games and Sociological Theory July 22, 2012 Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos games’ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subculturesRead MoreVideo Games Have A Negative Influence On Young People1376 Words   |  6 Pagessociety often depicts video games to have a negative influence on young people. However, playing video games is more beneficial than people would think. 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